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Resources | Supported file types

3D data

The graph editor operates most effectively when 3D data meet the following requirements.

Input

Requirements

File type

.obj

File size

Max 100mb

Scale

When relevant, ensure to use the appropriate scale required for manufacturing.

Output

Requirements

File type

.stl or .obj

File size

Unlimited

Additional requirements

Visualization purposes

Manufacturing purposes

Mesh characteristics

  • 0 non-manifolds

  • 0 intersecting faces

  • 0 bad contiguous edges

  • 0 Zero faces (all faces must have an area larger than 0.01mm2

  • 0 non-manifolds

  • 0 intersecting faces

  • 0 bad contiguous edges

  • 0 Zero faces (all faces must have an area larger than 0.01mm2

Mesh file size

Below 5Mb is advised for fast loading

Max 100mb

Topology

Topology and polygon count optimized for visualization

Topology and polygon count optimized for production

Digital materials

  • Include Digital Material Resources

  • Include UV mapping in the mesh

  • Include material assignment

Not applicable

Examples

2D data

The graph editor operates most effectively when 2D data meet the following requirements.

Input

Output

Vector (.svg)

2D shape (.svg, .pdf, .dxf)

Colormap (.png, .tif, .tiff, .bmp)

Colormap (.png, .bmp, .tif, .tiff)

Monomap (.png, .tif, .tiff, .bmp)

Monomap (.bmp, .png, tif, .tiff)

Font (.ttf)

Fonts cannot be exported, they are merely used to be visualized in 2D or 3D and then exported as such, if needed.

Category

Requirement

Icons & Logo’s

File type

Recommended: Vector file format (.svg)

Other: Any common image format (.jpeg, .png)

Image quality

Make sure the image quality aligns with the intended application and production specifications. Vector files must have closed paths and should avoid stacked or overlapping anchor points.

Scale

When relevant, ensure to use the appropriate scale required for manufacturing.

Material resources

File type

Recommended:

  1. Necessary texture maps for realistic material representation, such as albedo, diffuse, specular, roughness, bump, and normal maps, in common image formats (.jpg, .png).

  2. If geometry displacement is needed, provide a grayscale heightmap.

  3. Specify color codes in RGB, HSL, or HEX formats.

Minimum: Reference images in any standard image format, including .jpg, .png and others.

Image quality

Recommended: Square resolution with a pixel amount in width & height of a power of 2 (eg. 1024, 2048, 4096…)

Minimum: Use a resolution that is sufficiently high to enable realistic visualization of materials.

Examples

Environments

File type

Recommended: High Dynamic Range Images with 16 or 32-bit information in .exr, .hdr…

Minimum: Environment maps with 8-bit information in any common image format (.jpg, .png)

Image quality

Recommended: 4096 x 2048 pixels in equirectangular format.

Minimum: 2048 x 1024 pixels in equirectangular format.

Twikit library

https://docs.twikit.com/5.0/settings-environment-maps

Background templates

File type

Minimum: Any common image format (.jpg, .png)

Image quality

Recommended: Width of 2048 pixels or more.

Minimum: Width of 1440 pixels

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