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Modifiers | Primitives

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Primitives

Primitive modifiers generate basic geometric shapes such as cubes, planes, and spheres. They are typically used as starting geometry, reference objects, or helper elements within a graph.

Primitives are fully parametric and can be combined with transform and 3D modifiers to build more complex geometry.

Modifier

Explanation

Input

Cube

Creates a 3D cube geometry.

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Inputs

  • Width: Size of the cube along the X axis.

  • Height: Size of the cube along the Y axis.

  • Depth: Size of the cube along the Z axis.

Outputs

  • Cube: The generated cube geometry.

Plane

Creates a 2D rectangular plane.

image-20251218-143018.png

Inputs

  • Width: Width of the plane along the X axis.

  • Height: Height of the plane along the Y axis.

Outputs

  • Plane: The generated plane geometry.

Sphere

Creates a 3D spherical geometry.

image-20251218-143030.png

Inputs

  • Radius: Radius of the sphere.

  • Width Segments: Number of segments around the horizontal circumference.

  • Height Segments: Number of segments along the vertical axis.

Outputs

  • Sphere: The generated sphere geometry.

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