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Modifiers | Data

Modifier

Explanation

Input

Filter tag

Filters out all the objects tagged with the chosen tag(s).

  • Geometry: The geometry to be filtered.

  • Tags: Comma-separated list of tags faces must have in order to be preserved.

Tag

Marks an object with a custom tag.

  • Target: The target geometry.

  • Tag: The custom tag.

  • Mode: Select add or remove.

Basic logic

Uses a logic comparison (equals, is bigger than..., smaller than... etc.) between two values and outputs a boolean (true or false) to represent whether the statement is true or false.

  • Operation: Choose between ==, >, <, <=, >=.

  • A & B: Enter a fixed value here, or link a node like a slider.

Basic math

Applies basic calculations (+, -, x, /) between two values.

  • Operation: Choose between add, subtract, multiply and divide.

  • A & B: Enter a fixed value here, or link a node like a slider.

String template

Builds a text string (URL, filename, …) from a template

This modifier takes a template as input. This template is a combination of fixed blocks of text (including numbers and punctuation marks) and placeholders that later will be defined by inputs. Placeholders can be added by adding a number in square brackets, starting with [1] and going up. The string template modifier replaces all placeholders by their string inputs.

Note: save and refresh after you set up the template to make the input dots appear on the node.

  • Template: The string template.

Text variable

The text variable allows you to reuse the same text value across the graph. When changing this value, the graph will follow.

Just enter the wanted text in the node and connect to all the text inputs that need it.

  • Viewer Value: Enter the value that you want to use. Only 1 value can be used per node.

  • Export Value: If the exported object needs a different value than the viewed object use the one meant for export here. Otherwise repeat the first value.

Numeric variable

The numeric variable allows you to reuse the same numeric value across the graph. When changing this value, the graph will follow.

Just enter a numeric value in the node and connect to all the numeric inputs that need it.

  • Viewer Value: Enter the value that you want to use. Only 1 value can be used per node.

  • Export Value: If the exported object needs a different value than the viewed object use the one meant for export here. Otherwise repeat the first value.

Resource fetcher

Fetches the resource from the chosen URL and outputs it.

  • URL: URL of a given resource to fetch.

  • Interpretation Type: The expected resource type.

Standard material

Edit the material of your product itself. You can also attach sliders and text fields if you want the end users themselves to be able to make changes to the material.

This is basically a dynamic material where you can change some properties to a certain material, without having to make different material resources for all of them.

  • Material: Attach a material here, mind that some properties of the material may be lost; like opacity.

  • Color RBG: Input a color code here if you want to change the material's color.

  • Color CMYK: Same as above, but expressed in CMYK Colourspace...

  • Roughness: You can enter a value or attach a slider.

  • Metal: You can enter a value or attach a slider.

Advanced Inputs

  • Map: Link a map here (colormap/image).

  • Roughness map: Link a roughness map here (colormap/image).

  • Normal map: Link a normal map here (colormap/image).

  • Bump Map: Link a bump map here (colormap/image).

  • Bump Scale: Change the bump scale value (colormap/image).

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